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SkateBIRD Review

Oct 27, 2022

SkateBIRD Review

you might know these pictures of little birds standing on even smaller fingerboards. I like these photos. I really identify with these photos and they are probably the only reason this game exists. Skateboard, a 2019 kickstarter project that has been going on in the past. It got quite a bit of attention a few months ago that was briefly seen at Nintendo's i3 presentation and it's a game that I really get recommended to all the time because I like Tony Hawk games and I like silly birds so the game should be perfect. for me, yes I meant well, but unfortunately no, unfortunately not at all in skateboarding it's about being a little bird who wants to visit his great friend at work and do all kinds of practical jokes on this big trip you make new friends you always do do your best and complete all sorts of simple missions on the side The beginning of the game can be compared to the Tony Hawk series, especially Regarding the layout of the keys and many of the tasks, the developers themselves have already made the comparison, although they obviously wanted to approach it a little more simple and relaxed, after all, if you don't overwhelm the birdies too much, this similarity to Tony Hawk actually does to another in this genre as well, but it also immediately shows how much skateboarding is lacking. only in depth but also in another.
skatebird review
I could only explain it very objectively with Graf Watte and adapt to how this game principle that is arcade normally works. games with well-thought-out mechanics with precise controls and a lot of cleverly intertwined tools with which you can do a lot in the no less clever secondary levels, at best, games of this genre, especially on the same side, give you have a lot of potential. for cool combos and lanes that not only look cool but the physics of the game should also be up to par, the level design should be right, the scoring system should be well thought out and varied and of course the presentation It should convey everything well, this mechanics, this game physics, this level design, this whole scoring system and animation is missing and talking about it in detail isn't really necessary, it's actually enough to show how I wanted to collect something but never I got it because without a job, Shadow couldn't measure depth or constant slip through trading cards without them being able to collect or how difficult it is to get somewhere or even get out to another place or how the camera constantly rotates even if I just press A in the standing position, but it's actually enough to show how I couldn't even turn without fear of tipping over right away, that's Skateboard that you control less of a character on a skateboard doing cool little combos despite the simplistic concept and more of a physics object that I see as being open to mercy and creatively improvising levels by simply making the bird do what it's supposed to. to do is constant cramping very often, a tackle just swallows or doesn't swallow, but the animation doesn't run and all that ensures skateboarding can't be played clean and smooth for 30 consecutive seconds since the kickstarter demo , which I also loved two years ago So almost nothing has happened and I'm a little upset because all these problems were visible from the beginning, but people who seemed to want to ignore the path because it's cute and playable but cute that's nothing you can do with a few patches anyway Unfortunately that's all in the design and from the third level onwards third of a total of only five, I just couldn't make it any more, which is at least still further than most have played.
skatebird review
Very easy tasks where everything is next to each other alternate with super annoying quests that are only complicated because you have no control over the bird sometimes it jumps sometimes not high enough sometimes you press a and jump forward sometimes a meter back sometimes the Grand is extremely easy to hold sometimes you fall right away and sometimes you just fall like this and then blindly through the steep incline to find the next task and repeat everything press the same key 10 times yeah yeah find all clips almost invisible, yes and at the latest when there was a cookie stuck in a very annoying corner, I had seen enough, the glass bottom of the developers. games we insisted several times that skateboarding offers more depth than you might think at first glance maybe not a Tony Hawk but still offers combo and higher scoring potential.
skatebird review
I never really wanted to believe it when I felt like there were only five gimmicks, none of them looked like anything, no good Lions and even no official trailer. I can't do it. To be honest, I'm not even sure if anyone on the team has ever tried a great skateboarding game, but I'm assuming that was never the claim the developers had for themselves. Skateboard is one of those host games that I don't want to get to much depth in terms of gameplay but score points with its cute looks and laid back dialogue check out Donut County or all the other interactives if it's really shallow here the birds talk about giving their best and others every second sentence doing something good and they keep saying bob because that's the way it is an internet thing and you don't have your target audience i found it annoying pretty quickly but you definitely have your target audience do you Why do I have to get so in the game all the time?
skatebird review
It would have been a simple game ok it's still a little disappointing for me but it would have been nice a game that actively plays poorly and doesn't crash just because I touch something minimally no game doesn't crash because I touch something minimally no game is tiring to play it's a bit embarrassing it has neither quality nor quantity even beating the first level on xbox is considered a rare file because not even those who wanted to play it 2% of people have a mostly positive comeuppance on steam so since i voiced and edited this video that was before now a year oops but a lot has happened in skateboarding and by a few i mean it's enough 14% managed to see the third level yeah and the

review

s are now very positive because people are a bit stupid and most importantly of course another level was added through the patch and it's bad from the first one through vogel cliffs honestly it doesn't take a minute. to remind myself what i didn't miss from this game and it's partly my fault, after all i want to do things that can't be done in almost any other game of this type so naturally i don't deserve to be punished than someone more would you get the idea of ​​wanting to skate in this skateboarding game yeah right now right now the level is just another skateboarding level that's the most positive thing i can think of it's also the ugliest skateboarding level that's not so positive anymore and already the first task showed me once again with great success that people flirt a little when they talk when they played the game to relax, no one was interested in googling the word flow, nothing that should work works, get up somewhere or standing up is still an ordeal and after a full six minutes of play it's enough for me again yeah i can understand why this game was so popular it's not having a huge impact now but with the release on switch and special mind in the game pass at the time it seemed to have been pretty successful so it's just by playing it Somehow I didn't want to do that to someone on the dev team I even wrote to my Twitter Fred a while back and it was about exactly on this topic.
skatebird review
What could be the reason why so many people jumped after only one or two levels? There were reasons about Reasons called the most diverse things that one can imagine without but even once in Considering that maybe the game is bad and people just don't want to be bad because I think he could be a very important factor or I'm just wrong and the game is not as bad as i think it is it's like steam already so nice it says very good or very shit we will never know
skatebird review
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