USA vs Sowjetunion (Turnier) #207 R.U.S.E
hello people and you come to a new commented battle your call after some time we'll watch another 1 1 from the current five hours at our disco and the replays extremely exciting for several reasons we have the usa of course on the one hand and soviet union which basically play completely differently and on the other hand we have two very different situations when we see what i mean that we can simply observe completely different behavior and can analyze and see why certain things worked and above all why certain things did not work one would like to briefly mention that there have been no videos for a long time it was because I had corona then came klose so it was difficult even now little on a second computer that means the quality is perhaps not quite optimal that is improving in a two days I have a good microphone with me just not built up so don't be surprised if you still need players for ruse if you haven't played the game for five years because you'd like to come back to our disco for that now big rounds every day instead of I already have these with over ten so play at least two parallel rounds then you can also join in afterwards but well if 11 fights cut part of the backlog so it was actually about something the people really played here to win we play in total war mode which of course is what the tournament means I personally think it's very good, but of course it was a bit difficult at the tournament, which is probably why the USA and the Soviet Union played more resignedly as an all-rounder is of course generally very strong because the usa can mostly only d a counteract by setting ambushes with ice or by somehow countering it with bunkers both not optimal both but possible especially on this map here of course offers some protection so we see the forests many cities you can bunker a bit i think that will also support the whole thing a bit here means that there isn't just one player who totally dominates and then that both players bring very, very good action, it's never really rich in the first 20 30 minutes and it therefore remains very exciting both players go directly to artillery i mean i've talked more than enough about artillery lately i'm not the biggest fan of it what this is relatively interesting here and the americans can't necessarily shoot at these tanks in this kind of gallery position though he can theoretically shoot 26 on this tee if he wants to, i would with ziem but the camouflage is now obsolete because as soon as the artillery fires, it becomes visible.
You can hardly avoid that with a bunker like this. With a normal type, we could avoid it, for example by giving run commands via shift and moving the units back and forth her running shooting are not good i don't want the size form of artillery in which the priest okay because he countered the position quite well but still costs 35 dollars we'll see that resources are tight here i'm because it It was possible for you to have these mass battles with 10,000 units. I only have to worry about who produces faster or who starts to produce faster. I am personally happy, but if there are very small battles, people with a handful of 1 has a tank would be an artillery unit infantry somehow trying to get through and we see that relatively often here, it looked like this al s whether the teams take out the t 26 or is there a bit of space missing i think it would have gotten out of there 26 are quite good at eliminating infantry and the gs are just very very practical here i mean it's not a commanding position now it's pretty much the most obvious position for infantry on this map so you just have to position them because you shouldn't carelessly abandon the position clearly out there it's clearly the way the tanks are built out there is a bit tricky so man I have to do something.
I used to be of the firm conviction that yes, we simply don’t invest anything at all, we take as much money as possible with us until we turn 42 and then it fits. I did that in a lot of games and at some point I realized ok, yes, in theory, it’s quite good in practical time not quite because he was really lucky that the cards just shot you have to make sure that you get the 42nd comes and if you build a tank here just because you get 42 better tanks of course financially totally logical but you can be you just won’t get into 42 all that is nothing so you have to keep the option open and maybe a worse tank will bring more than a better tank later with a better chancellor later can of course do more damage and so on and so forth but now you also secure a strategic position and then it is still worth building some, for example before a change to 42 it can make sense to do it again out to spam the two bad ones are but forcing the enemy to also lock units out and then it harms the enemy more than if you waited for the better stop type so it's definitely very exciting here we see it but very big problems of the american and can also be explained relatively easily the american is a bit inferior financially anyway il his units perform significantly poorer in the kv costs twice as much as they can see how much damage the kv made we would be at 7 per second and he makes the enemy stop 29 not quite 20 per second does not even out even if the kv is twice as expensive, the kv is for a longer range then see what that means if you play it well that we played wonderfully here from snails here in this river because I can the kv relatively reliably now it hasn’t pulled back too far relatively reliably withdrawing is a security but not a blunder after causing damage he was probably just overwhelmed by a micro but you should have taken them out in any case so he we just saw an infantry charge is still a bit difficult clearly attacking with russia with infantry is natural obvious but pranks are then really unbelievably bad units so that's a bit problematic then went wrong accordingly even if the two halves of the line are equally good more or less they are but of course defended again has advantages through here there are in the end with the t 26 that is not bad in principle putting the enemy under strong pressure as well i don't know if i'm really open pte/26 that history can go from both sides has seen errors here definitely too late and built bunkers so i understand this panic reaction i often have it myself when the enemy comes so you want to build bunkers quickly but think about it be expanded and if the enemy is in range shoot down the pioneer just give you points and they also don't build with the money then rather a song so if you really assume that and i think that's of course such an experience so you have to just have experience and know whether I think seeing would have the classic lack of lists here too, i.e. both n here a huge advantage if you would attack with fanaticism in any case it's tough in a café bunny and i hope it doesn't happen let's open a huge problem the russian simply has the better units with the cafés he has absolute map control and he has not only more control in the sense of eichinger pushed back a bit of course everything you secured with strikes whether you really have to send so much distance is questionable whether you have to secure anything with distance is a completely different question but basically had a bit here mc control i would even say more than russia you build dhl are that you watch the enemy and was really up to 42 i am not at all a fan of strikes is the gad eyes hello to hardly anything you have to attack with good superiority that you can get through it come you see here of course i didn't stop the next war so easily so if the enemy is on the defensive anyway and you could do without it stretch it in there systems then that's really a point where I say wait for the kva diaz also reached a unit and made it difficult because nothing fit and that also built me through 20 mouse armor of course do you have completely different problems the route is basically quite good gives web control distracts the enemy ensures that he cannot simply prevent it but I would have done without strikes a bit more b-elf built for that or just less overall maybe even overall more cafés and so at some point say okay the usa also has 42 better units maybe right but he has 42 in relation to the americans may have had the better units that's a worse set up that means as a russian you should of course do as much damage as possible but he also did it very very well. mc control had set it up because the fund with 10 kv summer deu a bit more aggressive because he has them i don't know how much of an advantage i think how incredibly strong and kvg the tank is, although there is still an influence between them 110 how much damage can cause but now the second kv is coming and i can use it here on the case again to cause damage so complete web control and also uses it financially he is diligently building replenishment depots here i assume that this will be the next replenishment depot and actually ensures his success and that is the strategy if the nation plays 1939 he is better than the enemy don't have to defeat but you have to corner him so far that he even if he compensates for his disadvantage in the next week that you still cornered him so much that he doesn't more is coming out that has now been done very well here, so I'm curious so I know it will continue but I'm feeling the urge for now I looked, I was definitely curious why you would sell this player as so incredibly exciting because I thought okay that's it at this point but that wasn't it the russians would probably take over the american between the deaths but he's lucky that the enemy is quite passive which would also be okay that's a strategy that i myself very much like to drive that you just say okay i'm financially superior now i'll wait once again it's about winning a tournament then you really want to win and not lose against some trifle that's why you have a bit like if you keep the kv you can still use it if I can shoot you about the damage we can do be able to bring time again properly that I would not do him to a sufficient extent ic h would say for most people it would have been enough but i wasn't enough fighting were still motivated enough to actually join the air force and that's always a very very important point in an 11 like that not myself i don't really want to tell you but if me then, my game really only consists of putting myself in an advantageous situation, i.e. both on the battlefield and financially, and then at some point switching to air apron, because above all that’s not the case here, that’s why I say it’s tight if the financial Enemy had no chance of superiority if I suddenly came with an air force but what is so nice here is use of this easy pump it is wonderful this airfield is perhaps not very cheap so 60 dollars it must have when the cafés are in front of the door maybe it is too in one or the other situation it doesn't work that easily but as mentioned the russian was a bit p more aggressive so he could now with his boomers one replenishment depot after the next for not that very very important you will also see later in the statistics the snow has significantly higher incomes the café sneeze is therefore significantly higher and that is why it is important to take the replenishment out, so to speak That's why it's so interesting because most players wouldn't even think of it anymore, most people if they're pushed into a corner like that, they give it up again, so they kind of try an all-in act but actually systematically get out again bit by bit really struggling to say okay the enemy what problems do i have map controller has a lot more money the money problem i can maybe get a grip on by lookingi solved one problem then we slowly look at solving the second problem and so on and there really groping and slowly fighting back up step by step that you can be extreme but here more are used z from lightweight mails one or the other new one drops why didn't he do it anymore exactly so you don't have that many lists it's really difficult stuff like that and I don't quite see what the goal was there but he wanted okay Here they wanted to bomb the replenishment depot but it would be momentary