Why the Path of Exile Community is Very Upset
g'day ziggdy here the
path of the
exile player base is the most united i've ever seen unfortunately it's over being
very unhappy with the current state of the game and the developer of the gear games initial response to your complaints I wanted give a summary overview as to what is going on and what people are
upset about right now, as this is more of a summary of the drama than the actual content, I have opted to disable monetization where I can as I really don't want to feel incentivized to make dramatic content only on this. Just in case it was worth making a video to give people a rundown of what's going on and share some thoughts as a game and
community I love are in pretty rough shape right now so there's Lots of topics to cover, let's start with the new calandra lake expansion the reveal of this new reflected lake mechanic looked pretty good it promised a fun new create your own content system that improved on some other similar systems we've had in the past as well involved one of the most mysterious characters in the
path of the law of
exile calandra, after whom one of the rarest items was named, calandra's mirror, players quickly found this new mechanic not to be
very rewarding, in fact, quite a bit rewarding compared to the state most new content is released in as such when my permadeath character died in the lake yesterday I was I felt a little stupid because I died taking a big risk on the promise of
very little return. i like the overall design concept of calandra lake, apart from being unrewarding, it also doesn't feature any new content and the highly sought after revelation of kalandra has been turned into a bird lady taunting us a bit as we fight monsters.
Personally, I'm hoping for a bit more for Calandra and a bit more new content from this league mechanic. the scheme of things certainly this has happened in the past and has been improved with follow-up patches, but it means that in the current state of things players can't really fall back on the new expansion when other things in the game are bugging now. Next, we move on to some of those other issues. Next, we have the archenemy. This is the system that was introduced in the last expansion to renew the rare monsters. Archenemy was initially an expansion mechanic that allowed you to build a bear workshop. a long list of different modifiers that you could stack on a monster to make it stronger and add mechanics designed to kill you in all sorts of nasty ways, it got a pretty average reception as an expansion mechanic because while it could be quite rewarding in terms of loot most of the archenemy modifiers were frustrating to address a topic I've talked about extensively in the past on podcasts, and yet to be brief here, we'll now just say that these modifiers skewed the game quite a bit around them and frustrated the archenemy mods. players largely thankfully were contained just for the arch nemesis build monster mechanic you could avoid if you wanted to, it came as a nasty surprise when Right after the arch nemesis expansion this new list of mods was added to all rare monsters from the game, in addition to the fact that the rewards associated with n these modifiers, so we had
very frustrating monsters that we couldn't avoid at e
very moment of the game. and they did not throw more loot than usual.
Several patches were released to re-tune and remove some of the worst offenders of these archenemy mods, but many players continued to feel that the overall game had taken a turn for the worse with this new revamp. to the rare monsters and it stayed that way for the rest of the league this expansion archenemy got a bit better again now there are fewer rare monsters so you have more room to deal with them and some pretty decent unique rewards were added to some of the rare monsters as blobs, however for many players it still felt as if the entire game and
exile were distorted around these archenemy modifiers.
I think this contributes to current levels. of unhappiness because it feels a bit like Nemesis is gradually patching itself into a better and better state, it's still fundamentally fun and unavoidable so for me personally it's frustrating because I actually like the idea of
Exile with fewer rare monsters stronger than give up. nice rewards, which is the archenemy's intent, but this skin is accomplishing that goal in a
very unpleasant way. I could discuss the issues with the archenemy's design and better ways to achieve these goals all day, but for the sake of expediency, we'll leave. there, for now, the next big reveal with this expansion was the long-awaited rework of an older mechanical league vintage. product of creating
very powerful and rewarding items that was quite frustrating to deal with and could not easily be traded between players, you had to engage in risky trust-based trading, often using third-party discord groups to organize these trades, the new revision promised to make the crop crafting mechanic completely interchangeable and potentially make it much more enjoyable to interact with people in general was excited about this announcement as many loved the crop crafting system but it has been steadily weakened over time to the point where many abandoned it entirely. finally the harvest was getting some love, the implementation matched the expectations unfortunately of the biggest skeptics in the
Of the useful and powerful crafting options that were removed, it was only stated above that fluff and unnecessary crafting options would be removed, but o Options that allowed players to change the ranges of affixes known as Harvest Divination and options like Reformed suffixes and prefixes were also removed, not only that the most common and entry level crafting option to reform a rare item with a guaranteed specific mod type was also nerfed in an easy to miss way there used to be two versions of this ship and the stronger version was removed leaving only the weaker one this is easy to miss as the two were worded similarly a
very nice set of improvements to a beloved older crafting system turned out to be a set of nerfs from
very heavy handed, instead similarly the other buff revealed to an older mechanic further on was a
very old expansion mechanic to that it spawned afterlife demons as you killed monsters to upgrade this system, a newer league scourge was recycled, much cooler and much more modern scourge monsters would replace the
very outdated afterlife monsters, not only and that, but the Scourge monsters would bring their unique drops with them,
very exciting as Tainted Jewelers and Fusions in particular were
very useful for easily upgrading sockets and links into Corrupted items.
very reliable way to craft six-link corrupted items for those out of the loop, this means saving otherwise unusable items and allowing players another accessible
path to gain the required slots for their primary abilities. It was said that these would be reduced in effectiveness and quantity available. but players were disappointed to learn that these tainted fusions went from what seemed like around a 50/50 chance to add or remove a link or plug to something closer to 10 chance to add and 90 chance to remove a big nerf for sure. of making these coins are pretty useless outside of a few long shots so all told it's several smaller disappointments in a row this former Pansion isn't enough to get e
veryone excited but it certainly affects a lot of players.
Unfortunately, there was also something much bigger and much more fundamental in the making. It initially started as scattered reports of someone else getting less loot than usual. It's easy to dismiss this sort of thing because such claims are made e
very new wipe as people get used to a fresh start, yet the evidence kept mounting with people opening empty coin lockers and getting to the point as even the best players and farming groups started posting their abysmal loot compared to previous expansions, something seemed fundamentally broken and many of us expected something to be buggy, especially since it was mentioned during the reveal that we should get excited about magic finding again a loot scavenging strategy that was apparently being improved, there was nothing in the patch notes so speculation continued as we awaited word of developments on what was causing this apparent bug and which br brings us to the yesterday's news post what we are working on.
This post promised some
very measured and marginal improvements in the difficulty of the archenemy monster. To be clear, these are all good things, but felt
very conservative given the level of frustration players were feeling over these issues and the proposed fixes only addressed parts of the issues, for example removal and nerfs to harvesting crafts. that are available was not addressed at all, just the volume of fuel that players could use their remaining decimated craft options, most of all, however, was the answer to questions about all the seemingly missing loot drops In particular, the next line was a big surprise, we removed a massive historical bonus to item quantity or rarity that applied to some league-specific monsters, replaced it with a moderate two to Increase the amount of items by three times items to make up for the fact that these often have more health than normal monsters and some cannot drop maps. percent or more, we can only speculate as to the exact numbers.
This hidden scale for loot drops has been removed and replaced with a two or three times amount just while we don't know the exact numbers. This means the amount of loot has been reduced by an estimated 50 to 80 percent from monsters that tend to drop the most loot on endgame maps and bonuses to rarity that mostly affect item drop rare and unique appears to have been removed entirely. I feel like we need a bit more context to exactly what happened here from the ggg side of things, but this certainly explains the effect that players have noticed on their loot and this affects e
veryone from new players just starting out quite a bit. in end game maps even veterans looking for magic invest hundreds of inversions into chaos on e
very map what we are working on post followed up this shocking reveal with some promised improvements like skew drops to have more top tier bases on average and some bug fixes for edge case issues; however, the proposed improvements once again feel
very conservative compared to the perceived magnitude of the issues among the
This gap between the degree of proposed changes and the magnitude of the problems seen by the
community feels a strong sense of disconnection and powerlessness coupled with a loss of confidence and waning optimism for the future all this is a
very unpleasant recipe for a
very unhappy this definitely took my breath away i feel so unmotivated what's the point of playing a software trade if you can't play what's the point of playing ssf if you can't craft gear i don't know what to do we'll probably get the first of the Proposed improvements in a patch today and hopefully in the next few days these will escalate to much larger improvements because at this point to say that a large number of players are frustrated with the current response of grinding games is an understatement I will say this if Well it's important to express your thoughts in the hope that the game we all love gets better, that's okay and sometimes it's even a good idea to desc Connecting to the game and the
community afterwards If you're not getting from the game what you want to get from it or if your mental health is affected by being steeped in negativity, as warranted, take care of yourself,
exile, and be kind with others, especially in moments of great frustration like this.
I hope this has been a helpful summary for some of you who are feeling a bit out of the loop that's all for now I'm ziggyd and thanks for looking