Willkommen auf Kronos Island - Let's Play Sonic Frontiers - Part 1
no no no we definitely haven't missed a guard somewhere in here definitely rain bins they go up again for a bit quite a lot of rings but no gears the gears are fine then they go down again so not really much either I have the feeling i'm stupid we're actually starting here now we need to look better at these boxes because there always seems to be something ugh there's no cog here we're just a couple of rings but that's about it if i can use one but we don't really need Just to make the connection, it was intentional, okay, we'll find another one then.
Aim oh that's pretty much there it just spawns one which is kind of big and very questionable in shape ok we'll see then it starts and I was out with L or R it was also quickly thought that normal enemy attacks already they shouldn't be airborne. target enough enemy ok ok thats really doable its just and smash oh wow ok that can be wonderful expected wow that can be much more unexpected ok something cheeky the joke no, so I don't have to move to the other side there with it. not yet combo tempo intoxication ok break it stupid tarnishing a bit of life it still has but it's pretty tasty what's going on but such a cog ok ok so let's do the cyber world here for a bit and then let it be good for it today we are relaxed with half an hour what awaits us here is fine reaches the goal range reached closes with 80 rings and final red stars ok times sch auen how much of what you can achieve in the meantime know something Salo connects the loop trails left by the charge from
Sonic oh that's kind of a loading screen giving us some more hints ok cool action out of the box we can run to the end quickly step l and in hold air oh lead continuously C apparently we know something here before that we be allowed to come up hold from the end of the air oh wow temporarily activate the double jump ok it's ready again could you leave the training that's it well on the
island you can destroy and man Objects to come oh yeah already the first ring of stars I have a second but I already missed the music is great again there is another zodiac sign no one missed so zack zack zack zack good old
Sonic action star ring number 4 ne number 3, sorry I can't count more. everything is clear it's well understood yes but that doesn't work so there's still a jump no yes I think we should leave the tricks here at least then left right left pick up the stone ring yes wonderful nice ok that was good I didn't look what comes we have an overlooked ring well we'll look for it another time no we all had nothing the fifth I didn't see it definitely didn't make it to 80 but unfortunately neither but we have all the five star rings that it's good for the S3 we have we can do 55 seconds that's half twice as fast as what we did now wow ok ok nice glide ok short bursts press l near the rings oh oh man run actions and ZR in the air and then B ok Cancel air pressure with stomp ZR in the air a in the air ok ok these training sessions are definitely helpful we have two module keys back ok what do you need The cl module Bird's module has been opened and can now be opened with the slider.
Oh, this is a cinema that opens the bridge for us here. we will do it in the next
part thank you very much for tuning in here at
sonic franciers we are back from the next
part if you feel like it leave a like and out or just write in the comments what you and i think of the game so far i look forward to hearing from you until next time bye guys